![]() ![]() Fabula’s game world abstraction aims to be intuitive to people who have not been involved in game development before, while at the same time being general enough to fit several genres. A software stack of Python, Pygame and Twisted ensures an accessible, yet powerful application core, undemanding cross-platform visuals and field-tested networking. To accommodate this scenario and still be able to provide state-of-the-art features, we are developing the custom game engine “Fabula”. When introducing students without in-depth programming experience to the development of educational games, an off-the-shelf game engine will not fit, especially when users are meant to directly interact with the underlying framework.
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