You can even further refine your character in MetaHuman Creator. The first major feature of the new MetaHuman Plugin for Unreal Engine, Mesh to MetaHuman, enables you to take your own custom facial mesh and convert it into a MetaHuman, fully rigged and ready to animate. While still in Early Access, this release brings not only new features for MetaHuman Creator-our cloud-based app that empowers anyone to create photorealistic digital humans, complete with hair and clothing, in minutes-but also an exciting new Mesh to MetaHuman feature in Unreal Engine, as well as support for the new character rigging, animation, and physics features in UE5. Following on from the buzz of the Unreal Engine 5 release in April, we’re happy to announce a new release for MetaHuman.
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